@Article{JFBI-1-21, author = {Lijing Wang}, title = {Fast Virtual Garment Dressing on Posed Human Model}, journal = {Journal of Fiber Bioengineering and Informatics}, year = {2008}, volume = {1}, number = {1}, pages = {21--27}, abstract = {Due to the multiplicity of the implementation, virtual garment simulation requires the capacity of dressing a sewn garment onto various posed human models in a real time. In this paper, a three-step method has been proposed to accelerate the dress-up procedure. The virtual garment is first dressed onto a human model in a standing pose to record a distance map between the garment shell and the human model. And then the distance map is employed to generate a coarse match when the pose of the human model has been changed. Finally, a fine-tuned 3D configuration without surface penetration is generated after a draping/relaxation scheme. Experimental results suggest this method is a useful and fast treatment for dressing sewn virtual garment on various posed human models.}, issn = {2617-8699}, doi = {https://doi.org/10.3993/jfbi06200804}, url = {http://global-sci.org/intro/article_detail/jfbi/5020.html} }