Year: 2015
Journal of Fiber Bioengineering and Informatics, Vol. 8 (2015), Iss. 3 : pp. 413–421
Abstract
Dynamic geometries acquisition of human is one of the most popular topics in the fields of computer vision and computer graphics. This paper presents the related techniques on rapidly generation of human model sequences and makes skinning animation using single Kinect. In specified applied conditions, it has good animation effects and interaction functions. As the comparatively low request on resolution by animation, using the Kinect can greatly save human body animation production time and reduce production cost.
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Journal Article Details
Publisher Name: Global Science Press
Language: English
DOI: https://doi.org/10.3993/jfbim00134
Journal of Fiber Bioengineering and Informatics, Vol. 8 (2015), Iss. 3 : pp. 413–421
Published online: 2015-01
AMS Subject Headings:
Copyright: COPYRIGHT: © Global Science Press
Pages: 9
Keywords: Human Body